9/7/2023 0 Comments Critical ops glitches 0.7.1* ( ) replaces MSPointer's use of Mouse#stopOnGameOut. * ( ) replaces MSPointer's use of Mouse#mouseOutCallback. * ( ) replaces MSPointer's use of Mouse#mouseOverCallback. * When the mouse cursor leaves the game canvas, input out will be triggered only if ( ) is true or ( ) is true (#429). After ( ) is called, ( ) and ( ) are still triggered immediately (this is consistent with Sounds using Web Audio), but Sound#currentTime will not advance until playback does. This should prevent timing errors from playback latency (#585). * When using audio tags, ( ) is now always synced to the audio source. * Fixed missing mouse movement values when the pointer is locked. * Fixed incorrect ( ) after pause/resume, when using audio tags. * Fixed an error when destroying or disabling a button from an input handler (#630). * Fixed a flickering issue on some Android devices (#641). * Fixed updateTexture() happening on textures that hadn't loaded their source yet (#641). * Fixed `smoothed` setting on textures not being respected (#641). * Fixed some bad output when cloning FrameData (#640). * Fixed unnecessarily marking a texture dirty when its `smoothed` property was set but not changed (#636). * Fixed Point.fuzzyEquals and Point.fuzzyEqualsXY (#634). * Fixed Web Audio sounds failing to play in certain browsers (#588). * Fixed webGL making excessive calls, which was negatively impacting the frame-rate of low-end machines and mobile devices (#356, #641).
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